
I have been thinking about how focused tanks are on generating more and more threat. We can read awesome threat analyses on each talent/gear choice from theorycrafting guys/girls on EJ and sites like Pwnwear (good job btw!). And its awesome to a certain point, but when is enough?
I mean, during our raids at least, tanks get Tricks of the Trade from our ass kicking rogues pretty much all the time. Even on trash. This puts us over 40-60% a head of the best DPS in terms of TPS. Thats a crazy margin for aggro! The chance of someone taking aggro in that setup is pretty much nonexisten, if they don’t screw up terrible.
So, with this in mind, i will try to gimp some threat abilities in my Blood-spec this raid reset to gain some extra survivability talents; like Spell Deflection (direct spell damage is reduced by 45% and has a chance to occur equal to your parry) and Improved Rune Tap (an extra oh-shit-button/health stone/pot).
Will be trying something like this for blood: 56/8/7
I am also very curious of Acclimation (for my DW Frost-spec) since i saw a raid log (via gravity on twitter) where it had like 88% uptime on Festergut.
January 20, 2010, 5:42am | Leave a comment: Comments


